using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using System.IO;
namespace Study11
{
class App
{
//생성자
public App()
{
//직렬화
Item item0 = new Item() { Name = "장검", Damage = 10 };
string json0 = JsonConvert.SerializeObject(item0);
Console.WriteLine(json0);
File.WriteAllText("my_item0.json", json0);
Item item1 = new Item() { Name = "단검", Damage = 5 };
string json1 = JsonConvert.SerializeObject(item1);
Console.WriteLine(json1);
File.WriteAllText("my_item1.json", json1);
Item item2 = new Item() { Name = "창", Damage = 7 };
string json2 = JsonConvert.SerializeObject(item2);
Console.WriteLine(json2);
File.WriteAllText("my_item2.json", json2);
Item item3 = new Item() { Name = "도끼", Damage = 6 };
string json3 = JsonConvert.SerializeObject(item3);
Console.WriteLine(json3);
File.WriteAllText("my_item3.json", json3);
Item item4 = new Item() { Name = "지팡이", Damage = 1 };
string json4 = JsonConvert.SerializeObject(item4);
Console.WriteLine(json4);
File.WriteAllText("my_item4.json", json4);
//역직렬화
string json00 = File.ReadAllText("./my_item0.json");
item0 = JsonConvert.DeserializeObject<Item>(json00);
Console.WriteLine(item0);
Console.WriteLine("name:{0}, damage:{1}", item0.Name, item0.Damage);
string json01 = File.ReadAllText("./my_item1.json");
item1 = JsonConvert.DeserializeObject<Item>(json01);
Console.WriteLine(item1);
Console.WriteLine("name:{0}, damage:{1}", item1.Name, item1.Damage);
string json02 = File.ReadAllText("./my_item2.json");
item2 = JsonConvert.DeserializeObject<Item>(json02);
Console.WriteLine(item2);
Console.WriteLine("name:{0}, damage:{1}", item2.Name, item2.Damage);
string json03 = File.ReadAllText("./my_item3.json");
item3 = JsonConvert.DeserializeObject<Item>(json03);
Console.WriteLine(item3);
Console.WriteLine("name:{0}, damage:{1}", item3.Name, item3.Damage);
string json04 = File.ReadAllText("./my_item4.json");
item4 = JsonConvert.DeserializeObject<Item>(json04);
Console.WriteLine(item4);
Console.WriteLine("name:{0}, damage:{1}", item4.Name, item4.Damage);
}
}
}