쉐이더 Lerp, Metallic, Smoothness 적용
비에 젖은 느낌 내보기 Shader "Custom/vertexColor" { Properties { _MainTex("Texture",2D) = "white"{} _MainTex1("Texture1",2D) = "white"{} _MainTex2("Texture2",2D) = "white"{} _MainTex3("Texture3",2D) = "white"{} _BumpMap("Normal",2D) = "white"{} _Metallic("Metalic",Range(0,1)) = 0 _Smoothness("Smoothness",Range(0,1)) = 0 } SubShader { Tags { "RenderType" = "Opaque" } CGPROGRAM #pragma surface surf Standar..